Edited by Monkey Lover, 09 May 2017 - 10:11 AM.
The Great Tukayyid Distraction!
#1
Posted 09 May 2017 - 10:09 AM
#2
Posted 09 May 2017 - 10:13 AM
They stated they want this a clean slate for balance...lemme tell you IS balance between thier own mechs is worse then IS to Clan....the top is over the top and the bottom is below the scum usually...
#3
Posted 09 May 2017 - 10:16 AM
Edited by Tina Benoit, 11 May 2017 - 10:38 AM.
nonconstructive/insult
#4
Posted 09 May 2017 - 10:16 AM
CK16, on 09 May 2017 - 10:13 AM, said:
They stated they want this a clean slate for balance...lemme tell you IS balance between thier own mechs is worse then IS to Clan....the top is over the top and the bottom is below the scum usually...
I like the skill tree a lot but i want a balanced game after it comes out.
YES! IS to IS balance is Bad and is going ot be worse! this is what im saying. WE need to balance this .
If we don't do it now its not going to even get started until after new tech. Thats if they EVER do it again.
#5
Posted 09 May 2017 - 10:20 AM
Naglinator, on 09 May 2017 - 10:16 AM, said:
Im going to buy a skill tree mouse so i dont wear our my gaming mouse clicking hehe.
It would be nice to have some type of preset "sniper,brawler,scout" buttons for new people to click so it automatically skilled thier trees for them. It wouldn't be good for most of us but would be for new people. Better then them taking 100% of the JJ tree
Edited by Monkey Lover, 12 May 2017 - 07:16 PM.
#6
Posted 09 May 2017 - 10:34 AM
CK16, on 09 May 2017 - 10:13 AM, said:
They stated they want this a clean slate for balance...lemme tell you IS balance between thier own mechs is worse then IS to Clan....the top is over the top and the bottom is below the scum usually...
I actually look forward to the skill tree. I think the current thing is nothing more than a pre-alpha place-holder.
And I believe you instantly about that IS-internal thing (no idea, tbh, being clanner scum).
But ... uhm ... https://mwomercs.com...08#entry5727808
#7
Posted 09 May 2017 - 10:41 AM
Naglinator, on 09 May 2017 - 10:16 AM, said:
LOL. It cracks me up when I see people **** on the skill tree because "omg I have to click a bunch of times!! DEATH TO SKILL TREE"
I personally can't wait for the skill tree to be implemented.
#8
Posted 09 May 2017 - 10:42 AM
#9
Posted 09 May 2017 - 11:03 AM
AphexTwin11, on 09 May 2017 - 10:41 AM, said:
LOL. It cracks me up when I see people **** on the skill tree because "omg I have to click a bunch of times!! DEATH TO SKILL TREE"
I personally can't wait for the skill tree to be implemented.
Ditto, on both accounts.
Skilling my 104 mechs to full will still take less clicks than building a good set of armor with my blacksmith in Ultima Online.
No problem, the sky is not falling, working as intended, all whining nominal.
#10
Posted 09 May 2017 - 11:17 AM
Naglinator, on 09 May 2017 - 10:16 AM, said:
Anyone care to tell me how many keystrokes this complaint about clicks cost the poster?
#12
Posted 09 May 2017 - 11:41 AM
Monkey Lover, on 09 May 2017 - 10:09 AM, said:
12v12 is only going to happen on LIVE. You cannot get enough people that are actually interested in testing anything to show up on PTS. I tested for hours and hours and only managed to play about 3 actual matches with 8 people. Where the heck are you going to find 24?
Naglinator, on 09 May 2017 - 10:16 AM, said:
Although, I wish the Skill Tree had a lot less nodes and Skill Points to assign, I always find the click fest argument funny in a game where the whole thing is based on clicking mouse buttons over and over and over.
I think the Skill Tree has to get into the game before the Civil War time jump. The impact needs to be seen in the LIVE game, data needs to be collected and adjustments to balance need to start being made. The game is not balanced now. The Skill Tree is not a balancing tool. If it was then Mechs would get different numbers of Skill Points based on their performance. The Skill Tree is meant to establish a new baseline from which balance can be worked on and improved. This is the reason that a lot of quirks are going away on both Clan and IS Mechs. Once the Skill Tree is in and followed up with the new Civil War tech which is predominantly beneficial to IS then a lot of balancing will be necessary.
Sometimes you have to start with a somewhat clean slate to find an answer. The Skill Tree is meant to be a somewhat clean slate.
Yes, balance is going to be shaken up but according to these forums, balance sucks as it is right now. Maybe a fresh start on a somewhat clean slate is exactly what is needed.
I am OK with the Skill Tree and the changes it will bring. Bring it on!
#13
Posted 09 May 2017 - 11:45 AM
#14
Posted 09 May 2017 - 11:53 AM
Rampage, on 09 May 2017 - 11:41 AM, said:
12v12 is only going to happen on LIVE. You cannot get enough people that are actually interested in testing anything to show up on PTS. I tested for hours and hours and only managed to play about 3 actual matches with 8 people. Where the heck are you going to find 24?
Although, I wish the Skill Tree had a lot less nodes and Skill Points to assign, I always find the click fest argument funny in a game where the whole thing is based on clicking mouse buttons over and over and over.
I think the Skill Tree has to get into the game before the Civil War time jump. The impact needs to be seen in the LIVE game, data needs to be collected and adjustments to balance need to start being made. The game is not balanced now. The Skill Tree is not a balancing tool. If it was then Mechs would get different numbers of Skill Points based on their performance. The Skill Tree is meant to establish a new baseline from which balance can be worked on and improved. This is the reason that a lot of quirks are going away on both Clan and IS Mechs. Once the Skill Tree is in and followed up with the new Civil War tech which is predominantly beneficial to IS then a lot of balancing will be necessary.
Sometimes you have to start with a somewhat clean slate to find an answer. The Skill Tree is meant to be a somewhat clean slate.
Yes, balance is going to be shaken up but according to these forums, balance sucks as it is right now. Maybe a fresh start on a somewhat clean slate is exactly what is needed.
I am OK with the Skill Tree and the changes it will bring. Bring it on!
So clicking, as in firing my weapon at targets, and clicking as in on a poorly made spread sheet are two VERY DIFFERENT things. That's like me saying "why even play MWO, just open up notepad and click on the white background for a few hours".
So Blizzard decided that their skill tree in WoW after (60 clicks?) was too big and people would just meta the best anyways. So they distractedly shrunk it and made each tier of Skills important. Imagine you had 5 rows of 3 skills each. First row you pick btw, Radar Derp, Sesemic, and 360 retention. So you could pick your skills to what mattered, but could only bring one tier in. Not this, 91 clicks but i got to bring missle cool down skill ON A MECH WITH NO MISSILE HARDPOINTS to unlock speed tweek.... wtf...kk rant over back to gaming.
#15
Posted 09 May 2017 - 11:58 AM
Monkey Lover, on 09 May 2017 - 10:09 AM, said:
A lot of the IS whiner crew WANT the skill tree as-is for some reason. [redacted]
Because I can't think of a reason why anybody would want the skill tree.
Edited by Tina Benoit, 11 May 2017 - 10:43 AM.
nonconstructive/insult
#16
Posted 09 May 2017 - 12:08 PM
Rampage, on 09 May 2017 - 11:41 AM, said:
12v12 is only going to happen on LIVE. You cannot get enough people that are actually interested in testing anything to show up on PTS. I tested for hours and hours and only managed to play about 3 actual matches with 8 people. Where the heck are you going to find 24?
I would hope if they gave some type of reward they would get people over to play. I was always able to find matches on the first day its just a soon as people had to wait more than 10 minutes they stopped search.
Realy i dont think we even need more than 1 day of tested as long as we get enough games in.
Of course with Tuakkid going on until basically the patch day i don't see this happening.
edit:
For something important like this and new tech. Why dont we do a test on the live server for 1 day?
Edited by Monkey Lover, 09 May 2017 - 12:19 PM.
#17
Posted 09 May 2017 - 12:10 PM
But after implementation everyone started to breath and then love the skill tree.
Was it perfect naw.
But the customization available for each individual character breath fresh air into the game.
In my opinion.
Edited by Novakaine, 09 May 2017 - 12:10 PM.
#18
Posted 09 May 2017 - 12:13 PM
Mister Glitchdragon, on 09 May 2017 - 11:17 AM, said:
137, not counting spaces. If he somehow could use his keyboard at typing speeds to skill mechs, it would finish about one and a half. Of course, it takes longer to click on multiple boxes than to type a sentence, so the time it took would probably be less than skilling one robot out of probably a couple hundred.
Novakaine, on 09 May 2017 - 12:10 PM, said:
But after implementation everyone started to breath and then love the skill tree.
Was it perfect naw.
But the customization available for each individual character breath fresh air into the game.
In my opinion.
And how many characters did the average player have? 20? 50?
#19
Posted 09 May 2017 - 12:14 PM
Templar Dane, on 09 May 2017 - 11:58 AM, said:
A lot of the IS whiner crew WANT the skill tree as-is for some reason. I think because it'll give them an actual good reason to whine and buff their post count.
Because I can't think of a reason why anybody would want the skill tree.
I been playing so long now changing it up a little wouldn't be a bad thing. I just don't want it to get worse.Even without the skill tree the engine decouple is a big thing too. It hasn't been tested for what i have seen.
Balance on this is way off on some mechs with acel/deceleration quirks sometimes get transferred over some of them didnt. Some of them got less,some got more.
This is on both clan and IS.
#20
Posted 09 May 2017 - 12:27 PM
Naglinator, on 09 May 2017 - 11:22 AM, said:
And I am going to go out on a limb here and say that you don't play 50-75% of those mechs on a daily basis. I mean if you have that many mechs you would have to basically go from game to game selecting a new mech each game win or lose. Even then you would probably have to sit there for a long long time to cycle through em all in a given day.
You know what is going to happen? Skill tree is going to come out. You are going to go straight over to your favorite mech. You will screw with it for about 10 minutes (probably 5 cause of how impatient you are,) and then start playing on that one mech. You will probably play a few games, and then want to perhaps try another one or play around with the build on your current one.
Guess what. That is what 99% of anyone is going to do no matter how many mechs an individual has. ALL of you "i have to click SO MUCH" whiners. Just stop. It is a severely invalid argument. You click more times on your mouse just playing the game for an hour than it does to master one mech. None of yall are special. You are not a snowflake. Just stop the argument now about it.
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